Wednesday, October 20, 2010
Mobile phones taking over credit cards!
I soon realised that it was not only subway and bus tickets that you could pay for. People could use them to buy things out of vending machines or even go shopping with them. For those of younger age without credit cards, this was a fast and easy method of payment. When going to through high ways you can also place your phone by the front window. When you drive through at slow speed, the bill is also automatically charged to your phones.
I have noticed that New Zealand is beginning to change to. I notice that majority of the car park ticket machines also have a new option of paying by text. This makes me wonder how far mobile phones will go in the future, and will they replace our everyday items?
Tuesday, October 19, 2010
In the Future
Monday, October 18, 2010
Stalk Me
Sunday, October 17, 2010
Why Txt? Lets Kakao Talk!
Friday, October 15, 2010
Generation i
Just few thoughts inspired by the posts The iPad. and Reinventing the Square Wheel, and Why It Doesn't Work, related to the Apple's new "magical and revolutionary product" iPad.
The popularity of the new device isn't really at question here, as it's directly proportional to Apple's multi-million advertising budget. Neither is novelty. What more interesting is the iPad's determinant power regarding the format and design, that now dominate the market.
Just a few interesting examples of the followers:
...among thousands of others.
piracy of comics
There are more than 90 million internet users in Japan now, and there is an increase in piracy through the Internet. The phenomena of crime using the Internet are derived from its anonymity, widespread cyber crimes and those crimes tend to be committed by people at lower age. Most of those crimes are sales of illegal copy and upload without the permission. Now, uploading popular manga (comics) and anime (cartoons) on Youtube has become considerably harmful influence with Japanese youth. There is a significant increase in young people who involve with illegal upload those works.
14th of June this year in Japan, 14 years old boy has been arrested due to upload more than 30 titles and 120 works of popular manga such as Onepiece, Naruto and Gintama etc. This disclosure of piracy through Youtube is the first case in Japan. According to the report, those manga he uploaded have been played more than 8 million times and the amount of damage is worth 20 million yen (NZ$310000). Even the publishers offer a deletion of his upload, but he kept uploading those.
Manga or anime illegal uploading has rapidly increased since 2007. Japanese youth who upload works without permission do not realise that they break a law. Therefore, education that relates to copyright and piracy is required not only at school but also within a family and the society now.
Pixel Art: Cultural artifact of technological age
From the late 80s pixel based graphics formed an integral part of popular culture, and surprisingly up until today it still echoes in media and digital arts.
The era of mass popularisation of pixel graphics came in 1980’s when the technology was quick adopted by the video game industry. Early video games consoles featured a slow image processing capacity and worked within a very small screen resolution. For example The Atari 2600 had a screen resolution of 192x160 pixels and The Nintendo Entertainment System - 256x240. In comparison, today’s HD television features a resolution of 1920x1080 pixels. For such technical constrains, early video games could not be visually complex and featured limited 8bit colour palette, which posed a real challenge for game developers to produce minimalist yet representational and visually appealing graphics in the early video games. There is a classic story of Shigeru Miyamoto, the creator of The Legends of Zelda and Super Mario Bros. video games, who had to gave Mario big nose and a moustache to get around the lack of facial details of the character.
I think we can partially find an answer if look back into the history of arts. For, in it’s nature, pixel graphics is in many ways similar to various traditional art forms, such as embroidery (cross-stitch), mosaic, stained glass, beadwork, and many others types of art where image is constructed out of multiple small coloured elements. Even in the last century’s expressionistic paintings could be discovered the essence of pixel art.
Paul Klee - Southern (Tunisian) Gardens – 1919
Syosa, a pixel artist from Japan, explains in the interview: “When I pixel, I do not only use my artistic sensibilities. I have to beat my brain to develop the most efficient palette, due to colour and size restrictions. I find pixel art is very similar to Japanese Haiku. I've worked with 2 to 5 colour palette challenges, size restricted challenges and downsizing challenges in Japanese pixel art forums. Pixel art looks best when there’s no wasted colour.”
http://www.pixeljoint.com/2009/10/03/2938/Pixel_Artist_-_Syosa.htm
Pixel artist Jason Rory, in 2007 designed an 8-bit video game “Passage” featuring 2 characters, only 8 pixels tall each. In the documentary short called “Pixel” (http://www.youtube.com/watch?v=7mqAZ06dwKU) he explains that the beauty of pixel graphics is that it is representational and abstract at the same time, it’s expressive power lies in its ambiguity and simplicity. Also, nowadays many people find 8-bit graphics a creative answer to the modern 3D graphic industry with it’s strive for complexity and photorealism.
Most importantly, it is undeniable that the golden age of console games left a significant cultural imprint on the society and peoples past. As childhood experience generally plays an important part in any artists work, many graphic designers tend to nostalgically return to that retro image of 80s to recapture the spirit of “good old times.”